

DIDACTIC UNIT : Our roots (Popular games )
Justification:
This unit will allow us to work cross-cutting issues such as consumer education
and equal opportunities for both sexes.
Also today are losing many of the games played by our grandparents and
ancestors.
This unit and its activities are the way to remember our past and a way of
preserving our culture and taditions . Nowadays the kids only play with
computers and consoles .
For this games only need one thing , imagination...
OBJETIVES:
- Using games as a means of enjoyment and leisure time.
- Participate in the implementation of popular games.
- To respect the established procedure and the relations in the group .
BLOCK OF CONTENTS:
Skills and skills, the health and the games.
- CONTENTS:
- Types of popular games .
- Procedure and basic rules of the popular games .
- Summary of games.
- Utilization of the rules in the games.
- Utilization of the basic strategies of cooperation and opposition.
- Interest to increase the motive competition.
- Valuation of these games like enjoyment of the free time.
CRITERIA OF EVALUATION:
- To learn and to practise sports own activities of the region, valuing them as
way of relation with the others .
- To enjoy the physical activity and to value it as way of relation with the
others.
- To respect the rules established in the different popular games.
RESOUCERS:
Sports court, gym, chalk, plastic bottles, scarves, bags, rope, rubber bands ...
TIMING AND SEQUENCING:
The didactic unit will be in the second quarter with a six-session.
ACTIVITIES
● The Streak Gaming.

Each child will have a marble, with a distance of approximately two meters are
throwing one at a time trying to get as close possible the line. All players ante a
marble in each game and the winner takes them all. The number of players
must be at least two.
The equipment needed will be a bag of marbles.
● The bald.

Divide the class into three or four teams. Each team player will have two
releases. We use a flat stones to throw. Must match to give an L-shaped timber
placed at about eight or nine feet. If any player topples the bald team won ten
points. When they all end up throwing the three players closest to release any
gain five points for each team. The equipment needed will be three flat stones
per team and a L-shaped Worden.
● Pot-botero.

All students play at once. One is the curfew in the center with an empty bottle
with a little sand to weigh.
Another student gives a kick to the bottle and then everyone runs for cover.
Whoever it is should go for the bottle and walk back to the center back. Once
there, place the bottle and go and look for others. When you see someone
should run up the middle and say ... . Pot-Botero for Peter for example . The
final name will be the next say that it is.
While the center will look to anyone else that can run hidden to hit the bottle and
the first will have to start again.
The equipment needed will be a plastic bottle with a little sand on the inside.
●The Rule.

Draw a rectangle on the floor divided into squares numbered from 1 to 8. Each
player plays individually. From the front of number one and out of the box
should throw a rock to fall within a square. Jumps to one leg and with the help
of your foot will push the stone frame to frame. When finished, if you have not
walked the lines and not gone out of square stone, will launch the two should
jump from the outside to fall into that number. Anger After doing the same as
before. When it fails it will be the turn of another player.
We will need a flat stone and a white chalk
●Cutting - foot and cutting - head.

One in the center with a long rope will make it turn in circle while the others
must jump it before they touch the feet. If they touch it once they will jump to the
lame leg. If they touch the second time they will jump bent and if they are
touched by third time will be eliminated. The child who turns the rope will be
able to say, cutting-head and will turn the rope overhead. Those that they touch
the rope will be eliminated directly.
Since material we will need a long rope.
●Bull in high place.
Two players are the bulls. They must chase the others to touch them before be
raised to the espaliers
The players who are touched by the bulls will have to go bent up to the high
zones and will remain saved.
The material they will be a few vests of colors for the bulls.
● The handkerchief.

We will divide the class in two equipments placed twenty meter approximately.
A child in the center will have a handkerchief in the hand.
Each player of every equipment will have a number.
The player of the center will be saying numbers and the children who should
have it will have to go out running to take the first one the handkerchief. The
child who doesn´t take the handkerchief will have to chase on the contrary until
he comes to his partners. If the rival touches him, his equipment will win a point
and if this doesn´t happen the point will be for the opposite equipment.
The winner will be the first one in coming to ten points.
●The mouse and the cat.

All the pupils taken of the hand forming a circle. Two children out of the
circle will be the mouse and the cat.
All the children will count up to fifteen seconds in order that the cat should
hunt to the mouse. The mouse will be able to enter the mousetrap, but
they will not leave the cat to enter, lowering the arms.
When fifteen seconds happen we will change the mouse and the cat into
other children.
•Race of sheets.

We draw on the soil several circuits with chalk. We distribute the children in
the circuits and give each one a sheet of bottle. Every sheet will have a
number. All the drivers will place in the exit and will be striking his sheet of
one in one. If it leaves of the circuit, the first time, he will place where it went
out, but the second time, the car will have to return to the exit.
The necessary material will be some sheets of bottles and white chalks
●Sogatira.

We must divide the class in two groups with the same number of players.
We will use a long rope with a handkerchief in the center. Every equipment
will place in one of the sides of the rope. When the sign sounds, they all will
have to throw towards their field in order that the handkerchief crosses the
line of his field.
We will need a long rope, a handkerchief and white chalk
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